

ZBrush features a robust suite of tools to accomplish this.

Whether created in ZBrush or imported from elsewhere, once you have your base mesh it is time to start detailing. The beauty of ZBrush is that you don’t need to worry about that! Feel free to explore and just let your imagination take you where it wants with the knowledge that once you have your design ZBrush can nearly instantly convert its polygons into a usable base mesh with clean edge loops and polygon flow. ZRemesherĪs you have read through the features listed above you may have found yourself wondering about the kind of topology that is created.

With a wide variety of both humanoid and animal figures in the library, Mannequins are an easy starting point as you explore the scene that you wish to create, before even beginning modeling.

MannequinsĪn evolution to ZSpheres is the Mannequin system. Draw a simple skeleton/stick figure and ZBrush will then flesh it out with actual topology. If you’ve ever added clay to a wire armature then you know exactly how ZSpheres work. This provides both exceptional ease of use and unprecedented control. What makes the system in ZBrush unique is that this operation happens in real-time, letting you see exactly what you’re going to get before committing to the actual merger. Live Boolean takes this concept and runs with it, providing a way to easily add models together, subtract one from another and more. Many models are really nothing more than a set of shapes that combine to form a more detailed shape. The ZModeler system is designed specifically for low poly modeling with easily accessed and highly intuitive controls for creating holes, adding edge loops, extruding polygons and much more. While ZBrush is best known for organic sculpting, its hard surface capabilities should not be underestimated. Where Sculptris Pro dynamically adjusts the triangles in your mesh as you sculpt, DynaMesh redistributes the model’s polygons as quads on command. Change the overall shape of the model by pushing or pulling, adding various pieces of geometry to combine into one, or even remove geometry in a manner similar to what can be done with Boolean operations. DynameshĭynaMesh is a perfect solution for free-form sculpting because it removes all need for focusing on topological constraints. This frees you to focus entirely on the look you’re trying to achieve. It does this during your brush stroke in a real-time process called Tessimation. Ignore the constraints of polygon distribution and simply – sculpt! Sculptris Pro will dynamically add (tesselate) and remove (decimate) polygons wherever and whenever needed.
